I had no idea it was so easy to set up a fluid sim in Blender and create something like this:
Yes, there are a couple of glitches and to be able to remove those, that's the question! I thought that some fluid simulator developed at a university had been incorporated, but it was a Google Summer of Code project. By Nils Thuerey. Wait, just one programmer? Ah, he intergrated his PhD thesis work into Blender. Nice!
No, we have not switched to Blender in the advanced animation class I teach, but the simulated mesh can be imported into Lightwave using a plugin.
And WOW! Someone created this in Blender: