Thursday, April 5, 2012

Big Foot, Two Arms.

I have been wokring in Maya a bit. As I am teaching Advanced Animation this semester, and since all the students want to animate characters, I thought I'd create a test of one myself. I have a project in mind, one of those ballooning animation ideas, which has a similar character in it. Here is an animation / render test:



My plan is to build on this test and combine it with the original idea for EyeBrain, which is a scene that was cut from my Thesis animation "if(!NULL){". Maybe I will even throw in the tree like structures from the recent Maya Experiment! Do I have a title yet? How about "Minding Matter (Dark)" or "Dark Mind(s) Matter". "Never Mind the Dark Matter" maybe?

Thursday, March 1, 2012

Morning News

Theme of this mornings news seems to be the thin line between the virtual and the real. An interesting article in Slate on 3D printing (The DIY Copyright Revolution - through the CAA newsletter) claims that that technology will radically change intellectual property as we are dealing with useful objects. Left aside the fact that the writer fails to show how these 3D printed objects might be useful, there is nothing new here (as a comment from First Banana confirms). Yes, the objects themselves may not fall under copyright protection but the designs will. Try printing Mickey Mouse figurines!


The other article that caught my attention was "Ship's anchor cuts Internet access to six East African countries" - the real getting in the way of the virual. For real. The way the internet is set up it did not result in a total blackout, but still.

Sunday, January 29, 2012

Not so Hot Rods

Could not help myself, messed with Maya and created this:



This is a test, and I have no idea where I am going with this and should really be working on ">Hello World" but one must digress to get somewhere, right?


For the geeks: Used Python within Maya to set up the scene by placing locators on the points of a grid and constraining others to the points on a copy of that grid, and then point constraining a copy of a cylinder to the one and aiming it at the other locator. I then manipulate and deform the grid with the constrained points the rods aim at, and your mother's brother's name is Robert.

Monday, December 12, 2011

More Cross Hatching

Taught my last class of the semester today, so hopefully there will be some time to work on projects. I also need to write an article and will be visiting friends and family around the Holidays, so I cannot promise too much progress in the animation department, but it should be more than during this past fall semester. That flew by: did work quite a bit on a presentation that will be given at SIGGRAPH Asia this week, and spend time on home improvement (installed some new windows) and "gardening" (cleaning up the mess after an early ice storm devastated the tree in our backyard). Here is another look development test:



I created one using projected textures earlier. That technique worked but I was not quite happy with the end result and the amount of manual labor involved. There was no need to properly UV the objects but hand drawing several cross hatch textures was kind of involved. This new test uses a single cross hath pattern, distorted by (a rendered image of) the object normals (and the After Effects filter "Turbulent Displace"). I think I like this better.

Saturday, September 24, 2011

Free Culture!

I recently finished reading "Free Culture" by Lawrence Lessig. The actual book from our local public library, not the freely available PDF - that site seems to be down unfortunately. Even though it is written by a law professor, the book from 2003 is a pretty good read. I wonder how depressing the time since then must have been for him, as things have not gotten any better with the presumption of innocence being totally disregarded with the increase in corporate police state like things as the DMCA Takedown notices


Copyright is a subject that has had my interest for quite a while. While at Ohio State I created a website called "CopyRight/CopyWrong" for a class I took ("Cyber Theory and Practice"). At filmschool our brilliant but pedagogically challenged professor Wim Verstappen taught us how to put the © sign in the right place and urged us to always use it. I have put it on all my work since. I am seriously considering changing that by adding the extra c and re-releasing everything under the Creative Commons license, probably CC BY-NC-SA. Stay tuned!