Friday, December 7, 2012

Chess.set

It should not have surprised me that this took me a bit longer to build than I had hoped for as this prop will be featured prominently in my upcoming animation Scattered Brain Matter. But here it is, all six pieces and the board, available in two trendy colours.

[Geek Alert!] Recently I started to like the new node editor in Maya, taking me back to the time when I enjoyed working in Softimage XSI. Today I was painfully reminded of why I had previously abandoned its use. It totally froze my computer three times this morning. When I finally got the Task Manager open (the first crash was so bad that Windoze did not even respond to CTRL-ALT-DEL) I saw it rapidly filling up all available RAM for no good reason. Bad Maya!

I have my three models, rigger and all. On to Animation soon!

Friday, November 16, 2012

More Blob

Progress on my animation has been rather slow. It is kind of hard to work on a computer animation when a tropical system formerly known as Sandy knocks out your power for a couple of days, immediately followed by a Nor'easter. Oh well. I made some progress today on the blob.

 

[Geek Alert!] Allow me to rant about Autodesk® Maya a bit. I don't think I'm the only one doing some UV editing after rigging and it would be nice if that history could just be deleted, just like normal modeling history. But that would be too easy. Finally found a workaround with a MEL command (polyTransfer) which is of course quite different from the very similar menu reachable "Transfer Attributes" I got the result I wanted in the end luckily.

Friday, October 26, 2012

Blobber Mouth

Just in time for Halloween, I created a first render/animation test of the Fleshy Blob character for my upcoming feature length animation:

 

It needs a lot of work, obviously. But it is the last main character I need to complete!

Saturday, October 6, 2012

Reel Time

I updated my animation demo reel:

Now why would I be doing that?:^}

It contains a sneak preview of "Scattered Brain Matter" but don't tell anyone!

Wednesday, August 22, 2012

Solitary Mingling

I kind of rushed to the end of this book as I had to return it to our local library, but I did enjoy reading Sherry Turkles "Alone Together", as I did "Life on the Screen" over a decade ago. She raises important questions relating to the potential quality difference between friends IRL and on Facebook. To the point of sounding like an bore, but that is kind of the point: the attention span needed to contemplate these issues is too long for the always-on-the-net (tethered) person.

The subtitle of the book may not be fully appropriate. While she makes clear that people do seem to expect less from each other, the expectations of what technology has to offer are not all that high, except for the robotic part when technology is not just a communication medium (and maybe AI in games). Overall expectations seem lowered, the desire to live life to the fullest diminished to a compulsive need for experiences worth posting.

She also makes an interesting point about privacy being one of the requirements for dissent and thus a functioning democracy. Self censorship can be almost as big a threat to public discourse as an uninformed and uneducated public.

On a lighter note, I could probably have finished the book a lot faster had I not picked up a used copy of Neal Stephensons "Anathem" from that same library for twenty five cents.