Friday, December 12, 2014

Trailing trailer

Oops! forgot to put this on my blog:
 

Friday, November 21, 2014

Animation Abandoned

Yes, finally I can say that I am done with my latest animation. Of course a digital animation / video is never really finished, just abandoned at a certain point. Today I started sending "Scatter Brain Matter" to festivals.

It already had a pre-première in the City at the November edition of BYOA, where i got some good feedback that made me fix something with music that I had tried to fix with sound effects. Overall the film seemed well received. With the amount of content being generated nowadays festivals are a bit of a lottery, let's hope it gets selected!

Thursday, September 25, 2014

We are Glass

Not really, but this thing seems to be made of glass. I updated an older experiment to test the new MacPro in my office at Monmouth University. Did pretty well rendering this with caustics and all.
 

 
Oh, you wonder what happened to "Scatter Brain Matter"? Well, the start of the semester got in the way. Need to find two days of time to finish it, but I do have picture lock!

Monday, July 14, 2014

Final Test (?)

Today I did a test for what should be the final effect for my animation "Scatter Brain Matter" (working-title-in-flux): a flood of running creatures:
 

The End is Nigh! I am rendering the one but last shot, and animating the final one. Getting really close to being done. I would have been even further along rendering if the power had not gone out at our house (twice) last night, killing the overnight render shortly after midnight. Luckily the surges did not kill my computer!

Once done with animation there is of course more compositing to be done, colors to be corrected, the edit needs to be finalized, sound and music added and mixed, titles and credits superimposed and whatnot. But there is light at the end of the tunnel.

Saturday, May 10, 2014

RGB.Machine

For my animation I need something to glow inside of a"crystal ball" so I created something based on the machine from Contact and had it leave particles behind in glorious RGB. I rendered it a couple of times with different settings, here is the result: