One neat, one messy
Judging by this blog it might seem that I have not been that busy, but I have been creating quite a few intermediate renders for my next Multi Dimensional Eye Virus animation. The process involves a lot of image textures rendered into image textures rendered into&hellip ad infinitum (well, not quite, though that would be great)
I just rendered the first tests for the next dimension. To the left you see a neat version, to the right a messy one. The final shot is probably going to be somewhere in between. And with more lights and some unexpected action.
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