Back from SIGGRAPH 2010
I am back from Los Angeles and kind of recovered. Here are some of the things I saw at SIGGRAPH 2010. This year I had no time to blog from the conference. I spent quite a bit of time working for the SCOOP podcasts and videos which can be viewed on ACMSIGGRAPH's YouTube Channel.
3D stereo was big again this year, but the display that impressed me most was a computer generated hologram with full parallax. As a graduate student at Ohio State I created animated holograms of my 3D character Earguy, but they only had left/right parallax: only 3 dimensions in the horizontal direction (just like Avatar, by the way, and all the other stereoscopic 3D movies). At the Emerging Technologies I saw the "An Interactive Zoetrope for Animation of Solid Figurines and Holographic Projections" which not only had left/right AND up/down parallax, but was interactive on top of that. Impossible to video or photograph since it was set up facing another interesting exhibit that displayed bright and colorful images on bicycle wheels.
In the adjacent Art Gallery, which was very focused on haptics (stuff you can manipulate of get feedback from by way of touch) which is not my thing, had an interesting piece called "Tools for Improved Social Interacting", a clever piece with an explanatory video with good content but not so great cinematography that reminded me of my "New and Improved Smiling Device"
Of course I also saw some great animations and a lot of friends, old and new. Another successful battery recharge.
Yes, I took the pictures accompanying this post and they indeed depict the exhibits described. In case you VVOh!\|[)3red
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