Paticle Guy
I have been busy, mostly with teaching and submitting my latest works to festivals. But yesterday I found an hour to try out an idea that had been brewing for a while: a character who is more a cloud than a surface shell. A guy we can look inside. So I filled my SimpleGuy Character I use for classes with a bunch of particles. Here is a first test:
Next I need to try using nParticles. Stay away from writing a Mental Ray shader for it I must!
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