Saturday, April 21, 2012

Scattered Eye Brain

Eye Brain has been resurrected once more! But now he is sub surface scattered. So far I have only rigged the "tail" which now can stetch and contract considerably. Brains tend to not deform much, this one probably should not either. The Eyes need to be able to look at things, so I again need to set something up that flexes those eye muscles!

To appear in a short also featuring a fleshy blob and a one legged fingertip walker.

Thursday, April 5, 2012

Big Foot, Two Arms.

I have been wokring in Maya a bit. As I am teaching Advanced Animation this semester, and since all the students want to animate characters, I thought I'd create a test of one myself. I have a project in mind, one of those ballooning animation ideas, which has a similar character in it. Here is an animation / render test:



My plan is to build on this test and combine it with the original idea for EyeBrain, which is a scene that was cut from my Thesis animation "if(!NULL){". Maybe I will even throw in the tree like structures from the recent Maya Experiment! Do I have a title yet? How about "Minding Matter (Dark)" or "Dark Mind(s) Matter". "Never Mind the Dark Matter" maybe?