Just to show that I am still working on the animation, here is an exploded Blob. You may wonder how violent my animation is going to be, but I can assure you this was unintentional. Wait, have I not stated somewhere that exploiting lucky accidents is part of my process?
[geek alert] So what happened? I added some joints to his trunk, detached the skin and re-skinned him. It turns out that you first need to normalize your skin weights to do this. New feature in Maya 2014? I have not experienced these kind of explosions before.