Showing posts with label 3D Printed Stop Motion. Show all posts
Showing posts with label 3D Printed Stop Motion. Show all posts

Friday, December 16, 2022

Vicious Cycles #3 Coming Soon

I think I may actually be done shooting for the third installment in my Vicious Cycles Series.

Working kind of backwards, above is the last setup in my basement, for the opening scene

Did I say last setup? I needed one more: an effects shot. Setup shown above. This maybe five second shot took seven tries and almost two days to complete.

Now on to post!

Thursday, May 26, 2022

Made a Move

Only a few days ago I posted about my intent to record a camera move as a test for Vicious Cycles #3. It turned out well and might actually make it into the animation.
 

Sunday, May 22, 2022

Semester Stops: Motion!

While the semester was still in full swing, I managed to squeeze in an hour here and there to build a new set form the third installment of Vicious Cycles and here is a first test frame:

I have a setup with an old camera rail I borrowed from my school and hope to create a camera move soon. Like, this week :)

Sunday, June 6, 2021

Object and Light Animation

Another test working towards Vicious Cylcles #3

Wednesday, May 26, 2021

Thursday, May 21, 2020

Another Year Over

We have entered a new world, and after my first half semester of experience with teaching on-line I found some time to finish a test for the third Vicious Cycles Animation
 

This is actually the second test, the first one I turned in to a new year's message earlier:
 

HNY 2020 from Wobbe on Vimeo.

Monday, January 14, 2019

Spawn

Another year, another 3D Printed Stop Motion Animation:
 

Monday, June 5, 2017

More 3D Printed Stop Motion Tests

At the start of this (non) summer I have created two more tests for my Stop Motion project:
 

 

 
And now for something completely different, but related:
 

Monday, March 13, 2017

Messing with Mash in Maya

School, and preparing for shows, has kept me busy. I am picking up my 3D printed stop motion project, and experimented with the new Mash operators in Maya 2017. I attempted to use xGen iteratively before and that did not get me very far. My first attempt iterating with Mash is promising, though the images below are not quite what they should be.

Maya 2017 did seem to freeze for a few minutes but then produced geometry that showed potential for building fractal like structures using Mash. Next time I will make sure to delete construction history, with a few tweaks this should even be animatable.

Update

I wanted to add the 3D printed Stop Motion tag to an earlier post, and saw I never posted the video of the first test on this blog, so here it is