Tuesday, January 12, 2010

Back to Basics

After loosing myself for a while in vector math, trying to make the generated line not to intersect itself while moving in interesting swirls, I went back to basics. Sine curves that is. By generating a couple of these lines with the same amount of points, they can be morphed into each other (shape blending) and made to move.



Maybe this is the first real test for a new rendition of an old series: Multi Dimensional Eye Virus 3D!

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